KITTY
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Contents:

  • Getting Started
  • Tilesets and Tilemaps
    • Tiles
    • Files
    • Automatic reloading
  • Prefab instantiation
    • Tile prefabs
    • Object prefabs
    • Tile object prefabs
    • Position and rotation
    • Properties
  • Map and Layer prefabs
    • Map components
    • Layer components
  • Custom properties
    • TiledProperty attribute
    • Tile properties
    • Object properties
    • Map and layer properties
  • Animations
    • Custom animation sequences
  • Tutorial
    • TL;DR
    • Images, Tilesets and Tilemaps
      • Tileset Images
      • Tilesets
      • Tilemaps
    • Initial Unity Import
    • Player Object
      • Player Prefab
      • Typed Objects
    • Movement Script
      • Adding Behaviours to Objects
      • Grid Movement
      • Continuous Movement
    • Colliders and Collision
      • Colliders
      • Collision
    • Occlusion with Tile Masks
    • Interactions
      • Custom Properties
      • Simple Sign
      • Directional “Sign”
    • Animating the Player
      • Facing
      • Animation
    • Recap
      • Files
      • Scene Hierarchy
      • Code
    • Going Forward with KITTY
      • This Tutorial
      • KITTY Examples
    • Thank you again for using KITTY!
  • Known issues
    • Isometric and hexagonal tilemap objects are misplaced
    • Visible property in Tiled does nothing
    • Non-power-of-two tileset texture misalignment
    • Private [TiledProperty] fields aren’t serialized
    • Tile collision shape types are ignored
    • Template objects don’t work
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© Copyright 2019, Emma Elyon. Revision ed8b4694.

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